βοΈGameplay
How to play?
Below is a simulation of a particular match to fully understand the gameplay:
Step 1: Make a hand of caps
The player chooses a few chips from his own collection so that their total ponzi value does not exceed 5. Such a set of chips to play is called a hand.
Step 2: Finding an opponent
With the chosen set of chips, the player creates a match and searches for an opponent.
Step 3: Opponent found. Determining move
The first move is very important and gives an advantage. To determine a move, a player must play sous-efa and choose one of the pieces: stone, scissors, or paper.
Step 4: Flip more pieces than your opponent
After determining eligibility for the first move, the player stacks the chips in the stack and makes his move (smashes the chips). Before he hits, he can use the NFT bit with its abilities. All turned over chips are credited to the player, the rest are stacked, and the turn passes to the opponent. Thus, the chip stack goes from player to player until the last chip is flipped.
Step 5: Use bitas
At any point in the match, a player can make a hit with an NFT bit from his bit collection instead of a regular hit. After that, however, the player will no longer be able to use the bats during the match.
Step 6: Watch the time
The player has 20 seconds to make a move. If a player fails to make a move and strike in time, the stack remains in the same position and the right to move passes to the next player.
Step 7: Result
At the end of the match, the player retains all the chips he has won.
You may request a rematch or leave the match.
Mechanics of hand formation and matchmaking
A hand is a set of chips with which a player can enter a match with another player and play for those chips. A player can form a hand on a separate screen in the main menu. The formed hand has a "pontificate" score, which displays the total "pontificate" score of all the chips in the hand. The total ponte score is used to select players in the matchmaking process based on "equal value hands". General rules:
a player may only create a hand with a fixed number of punt counts = X*. *For the first version of the game this value will be 5..
The hand must contain at least one chip.
Once a hand is created, it can be queued up to "find an opponent" with the same hand.
If a player loses chips from a particular hand, then when returning to the main menu, the hand will automatically change (the lost chips will be removed), but the hand itself will remain.
A player can queue up several hands. After picking his opponent, the remaining hands are temporarily removed from the queue and will be returned there when the player returns from the match.
Rock-paper-scissors. Determining turns
To determine a move, a player must play rock-paper-scissors and choose one of the pieces: stone, scissors, or paper. The player and his opponent have 5 seconds to choose a piece. If one of the players doesn't have time to choose - his piece will be chosen at random. If both players don't have time to make a choice their pieces and the result of the duel is determined randomly. If the chosen pieces are equal, a replay takes place.
We won't explain the rock-paper-scissors rules to you, of course. Because everyone knows them, including Capston's four-year-old son. And no, there's no well in rock-paper-scissors!
Rating
All actions in the game (played matches, wins, collected collections and achieves) will affect the rating of the player. In the near future the rating points will become no less important than the won tokens, because they will be a pass to the world of cool prizes and unique NFT from the future seasons. You can gain rating points by playing not only rare tokens, but also tokens from free packs.
Score points
Rating points are tied to your wallet and cannot be reset. You can always see your points in the WebApp TON CAPS.
The balance of rating points:
For acting in the game
Played match
+1
+0.1
For acting in the game
Winning chip
+3
+0.3
For acting in the game
More chips won than lost
+5
+0.5
For acting in the game
Won 100% of the chips in the match
+10
+1
In-game mechanics and tasks
A certain collection of caps has been assembled
+70
In-game mechanics and tasks
Chips merged
+50
In-game mechanics and tasks
Random in-game assignment
+30
Community actions To be implemented in later versions of the game
Repost of the match results
+1
+0.1
Community actions To be implemented in later versions of the game
Shilling the project in social networks
+1
+0.1
For the result of the season To be implemented in later versions of the game
Entering the TOP-1000
+10
+1
For the result of the season To be implemented in later versions of the game
Entering the TOP-100
+100
+10
For the result of the season To be implemented in later versions of the game
Entering the TOP-16
+500
+50
The rating points are calculated when playing with NFT-caps, depending on the type of chips used by the player. When using gold chips the number of points increases by 1.5 times, when using shiny - by 2 times.
As a result of one particular match the final rating points for actions will be summed up. In other words, if a player meets the conditions of "Winning 100% of Chips in a Match (+10 points)" and "Winning more Chips than Losing (+5 points)", then he will receive 15 points in total.
What does the rating give?
Already in the early version of the game all players' actions will be tied to the rating system. In the future we will create leagues based on the rating of the players:
We will form leagues based on rating points achieved. The higher the league, the more you can win.
Hold special tournaments among the leagues ("Beginners Tournament" or "Battle of the Professionals") with rewards for each league. The higher the league, the more valuable the prize.
Provide access to additional Achievement Bonus points for players upon reaching a certain rating
Provide an increased royalty from sponsor seasons for players with a high rating
Allow the opportunity to form the most expensive hands and fight with the top players for the most valuable tokens
Give high ranked players access to special offers and free in-game content giveaways
Give high ranked players access to in-game profile customization (avatars, ranks, unique emoji reactions to game events). This will revolutionize the way people express themselves in the game
Start growing your ranking from day one and you'll be able to continually take advantage of all the benefits it brings.
Cap blending
Blending multiple tokens to get new ones with more rares or exclusive packs.
The section is under development.
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